The Werewolf

The “Werewolf” game is a very popular board game, particularly in groups. Here are the main rules:

Necessary material :

  • A Werewolf-specific deck of cards, or cards you can customize for each role.
  • A moderator to manage the game and announce events.

Goal of the game :

  • For Villagers: Eliminate all Werewolves.
  • For Werewolves: Eliminate all Villagers.

Game progress:

1. Distribution of roles:
  • Each player receives a card which tells them their secret role.
  • Main roles include: Werewolf (there are several), Villager, Witch, Hunter, Clairvoyant, etc. Each role has its own powers and objectives.

2. The night :
  • The game begins with a night where all the players close their eyes, except those of the Werewolves.
  • The Werewolves wake up silently and choose a victim to eliminate by pointing at them.
  • Some other roles can wake up during the night to use their special powers, such as the Witch who can save or kill a player, or the Seer who can spy on another player's role.

3. The day :
  • In the morning, the moderator announces who has been eliminated by the Werewolves.
  • The players chat to try to find out who the Werewolves among them are.
  • At the end of the deliberations, players vote to eliminate a player they suspect of being a Werewolf. This player is eliminated and his card revealed.

4. Repetition of phases:
  • The game alternates between night phases, where the Werewolves act secretly, and day phases, where players discuss and vote.
  • Play continues until all Werewolves are eliminated (Villagers victory) or the Werewolves equal or outnumber the Villagers (Werewolves victory).

Variants:

There are many variations and expansions to the base game, with additional roles, modified rules, and specific scenarios that add complexity and intrigue to the game.

Strategy :

Players must use deduction, persuasion, and sometimes deception to achieve their goals, depending on their secret role and the information available.

In summary, Werewolf is an intense social game that mixes deduction, bluff and cooperation (or betrayal), depending on which side each player is on. Its appeal lies in group dynamics and the ability to create rich and varied stories in each game.
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