To facilitate a session, start by choosing a main theme that will guide the discussions. Next, present each participant with 2 options, both interesting and valuable, among which they must make a choice.
The participants will then take turns to express their preference and explain the reasons for their choice. This game can be adapted to professional themes to enhance group dynamics or to more playful subjects to lighten the atmosphere.
The participants will then take turns to express their preference and explain the reasons for their choice. This game can be adapted to professional themes to enhance group dynamics or to more playful subjects to lighten the atmosphere.
A very simple activity ideal for strengthening cohesion, improving communication among colleagues, and stimulating collective creativity.
Here are a few examples to help you get started:
Here are a few examples to help you get started:
π§ Theme "Soft Skills and Teamwork"
- Make decisions alone quickly π Always consult the team before acting
- Have a very creative but sometimes disorganized team π A very structured but less innovative team
- Receive regular feedback π Work independently without feedback
- Be an expert in a field π Be a jack-of-all-trades but less of a specialist
π― Theme "Personal Development and Aspirations"
- Be recognized for your expertise π Be appreciated for your positive energy
- Do a passion job that pays poorly π Do a boring job that pays very well
- Work 4 days a week in a small company π Work 5 days in a large company with benefits
- Always be in action π Take a step back to think before acting
π Theme "Fun and Icebreaker"
- Go on an adventure without a route π Plan everything in advance for more peace of mind
- Be invisible for a day π Be able to read minds for an hour
- Always have 5 degrees more π Always have 5 degrees less
- Have a useful superpower (e.g., instantly learn a language) π A useless but funny superpower (e.g., talk to plants)
π‘ Theme "Creativity and Innovation"
- Create something completely new π Significantly improve something existing
- Free brainstorming without constraints π Problem-solving with strict rules
- Have a brilliant idea alone π Co-create a good but improvable idea in a group
- Work on an inspiring project without a deadline π On a less motivating project but with quick results