Creative Challenge

  • Stimulate students’ creativity and artistic expression.
  • Encourage knowledge and skill sharing among students.
  • Foster openness to different artistic fields (photography, design, drawing, video, music, architecture).
  • Promote experimentation, imagination, and collaboration.
  • Offer a playful activity suitable for a half-day or full-day format.

  • Creating artworks and artistic concepts using the resources available.
  • Reproducing, analyzing, and drawing inspiration from existing works.
  • Sharing their knowledge with others and discovering new disciplines.
  • Working in teams to complete artistic and creative challenges.
  • Challenging themselves in a fun and stimulating environment, with playful constraints.

Students form teams and complete artistic challenges across various domains: photography, drawing, design, video, music, or architecture. Each challenge is designed to be accessible to everyone while allowing experts to share their knowledge.

The experience starts with a brief connection and explanation session (15 minutes), after which teams dive into a series of artistic challenges to complete within a limited time (2–3 hours depending on the format). Challenges may include: reproducing a work, analyzing a style, creating an original concept with constraints, or producing a collaborative piece.

The goal is twofold: to get students actively experimenting with creativity, and to foster knowledge sharing and collaboration. A final debrief session is held to present the creations, discuss key learnings, and celebrate everyone’s creativity.

  • Development of individual and collective creativity.
  • Improved understanding of different artistic disciplines.
  • Strengthened collaboration and knowledge sharing among students.
  • A memorable and stimulating experience that fosters curiosity and innovation.
  • Recognition of individual talents and highlighting of experts within the group.

  • Art and design students.
  • Students from any background wishing to explore and experiment with creativity.
  • Cohorts looking to build team cohesion and spirit through playful activities.
  • Higher education institutions seeking an immersive and stimulating half-day or full-day activity.

From 10 to 1.000 players

From 3 to 4 hours

Available for remote work

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