Discover the Campus and the City

  • Explore the city and key campus locations in an interactive way.
  • Support student integration, especially for those coming from other cities or countries.
  • Build connections and strengthen team cohesion.
  • Encourage cooperation and creativity in a playful setting.
  • Push students out of their comfort zone in a fun way.

  • Exploring the city and campus through an interactive and playful game.
  • Solving puzzles and challenges that combine history, culture, and local surprises.
  • Working together as a team to complete missions and tackle creative challenges.
  • Discovering the school’s partners, associations, and local initiatives in an original way.
  • Breaking their routine and experiencing a memorable start to campus life.

Students form teams and explore the campus and city through a series of photo, video, and puzzle challenges. Each challenge combines exploration, creativity, and team cohesion, encouraging participants to interact with the location, locals, and other students.

Over half a day (2–3 hours of gameplay + 1 hour for preparation and debrief), students start with a short connection and concept briefing (15 minutes). They then explore the city and campus through a series of team challenges: photographing key locations, completing cohesion tasks, solving puzzles, or carrying out creative actions.

Some challenges encourage students to step out of their comfort zone, collaborate with others, or express their creativity. At the end, a debrief session is held to share achievements and reflect on what they have learned about the campus, city, and teamwork.

  • Better knowledge of the campus and city.
  • Stronger connections among students, supporting integration.
  • Increased team cohesion and collaborative spirit.
  • A memorable, playful experience marking the start of the academic year.
  • Development of social and collaborative skills in a real-world context.

  • Students newly arrived on campus.
  • International students or those coming from other cities.
  • Cohorts wanting to build connections from the start of the year.
  • Higher education institutions looking to energize the first days on campus.

From 10 to 1.000 players

From 3 to 4 hours

Available for remote work

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